Bleare Kingdoms: Build 1 released

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Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 9:10 pm

You know that game I was working on forever? The first demo build is finally out!

Game Website: Bleare Kingdoms: Official Devlog

ULTRA QUICK DESCRIPTION:
This is a strategy RPG game - You have soldiers and you move them on your "turn", attack with them, etc.
It takes place in the medieval times, but in a fantasy setting (as we see in most games) with wizards and magical items etc.
The Strategy/RPG part is in the battle engine, after the battle is over, the game resumes in the world map, where you move your character/party. This is where the game gets more interesting: The game world will be self interactive, meaning that empires will really fight for control of the world, using their resources, plotting assassinations, etc. You are just dumped into the huge game world.

LONG DESCRIPTION: What is Bleare Kingdoms?

Screenshots (a bit old, but whatever):


Everyone looks different now. Razz

Notice the unique move field concept.

The first build (which is free) contains ONLY THE BATTLE SYSTEM, and it will be missing *some* features.


The best part about this game:
It is easily moddable. All units, stats, armors, weapons, other items, houses, effects, battlefiels, are stored in easily editable .ini files inside of module folders that are easily switchable. You could change the whole game to some crazy zombie mod in only a few hours. This gives the mod community HUGE flexibility. We will have forums set up and have documentation available so modders can go at it with this very powerful and flexible engine.

Download here, guys!
BUILD 1 DEVLOG POST

Thanks for reading,
SunnyKatt
-Lead Developer

(yes, I'll try and send out those invites soon now.)

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Re: Bleare Kingdoms: Build 1 released

Post by Opium_RX on Sun Oct 04, 2009 9:50 pm

wrote about it on ur blog Smile
great imo i posted about the ai bug....didnt find any other bugs yet.

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 9:54 pm

I know of several bugs that weren't big enough to hold up the release but big enough that it would take some time to fix them. Razz

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Re: Bleare Kingdoms: Build 1 released

Post by Opium_RX on Sun Oct 04, 2009 10:04 pm

OH forgot to mention in your blog....make the gui on the left a little smaller so you can see more of the screen since everythings pretty big Very Happy

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 10:05 pm

Yeah, I got that before too! I was suggested the idea of dropping the GUI entirely. I'll look into both - See how simplistic I'm willing to go. Razz

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Re: Bleare Kingdoms: Build 1 released

Post by Opium_RX on Sun Oct 04, 2009 10:13 pm

@.@ getting mixed up with all the forums i'll just post here instead from now on.
Razz
I wanted to suggest you use a deferent approach to the dust thing: like create a surface to that it will draw a lets say cloud texture and filters the dust effect through like the lighter areas so it will look more like dust....
i cant really say it right i saw some example on gmc

this is made in the same principle that im talking about.

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 10:21 pm

Fancy - I might use something like that, I dunno. Razz

I just have to mess with it sometime.

EDIT: GMC TOPIC:
http://gmc.yoyogames.com/index.php?showtopic=449495

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Re: Bleare Kingdoms: Build 1 released

Post by Opium_RX on Sun Oct 04, 2009 10:37 pm

i left a free bump there Razz

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 10:40 pm


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Re: Bleare Kingdoms: Build 1 released

Post by FreezWay Productions on Sun Oct 04, 2009 11:44 pm

r u using gm? is it possible to build for linux =) ubuntu ftw!

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 11:46 pm

Yeah, I used GM. And yeah, it is linux compatible. (by that I mean flawless using wine) Very Happy

MOAR SITES!

GAMEJOLT: http://gamejolt.com/freeware/games/strategy-sim/bleare-kingdoms/884/
GAME TORPEDO: http://www.gametorpedo.com/projects/bleare-kingdoms

Running out of sites, if you guys have any, give them to me. Wink

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Re: Bleare Kingdoms: Build 1 released

Post by Marcus on Sun Oct 04, 2009 11:49 pm

Rank: Talon -.- Way to use my game name Shocked Nah, jk. Niiice game. Played well, though the graphics weren't the greatest.

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Sun Oct 04, 2009 11:51 pm

Yeah, I'm aware of the graphical shortcomings. Razz

We'll work on them for next build. Very Happy

Glad you liked it!
And sorry - didn't know that was a game name of yours. :O

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Re: Bleare Kingdoms: Build 1 released

Post by death-droid on Mon Oct 05, 2009 6:07 am

Nice work SunnyKatt.
You did quite well on the gameplay side of things bu the graphics and the music can be quite a letdown.

>The music is quite noticeable that it loops.
>The graphics is very low-def the game would work a lot more better with high resolution textures.
>The combat demo is currently lacking in features like randomly generated terrain/maps.

SunnyKatt if you need help with any part of the programming I'm free to help out.
And if you want i may be able to contact some texture artists if you need help out with textures since I'm currently running the Zelda OOT Community Retexture project.

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Re: Bleare Kingdoms: Build 1 released

Post by StupidStudios on Mon Oct 05, 2009 6:38 am

Sounds like fun, I'll definately get it as soon as my PC's power suply's fixed. Might make that zombie mod.

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Mon Oct 05, 2009 9:45 am

@Deathdroid - Yeah, the music was actually more noticable before, I had to slightly fade it out so it looped a bit better. We'll fix that for build 2.

I'll be optimizing it better for the second build as well, so I can make stuff higher def. Smile

And yeah, it does lack features.
BUTWAIT!
Randomly generated levels are actually entirely possible right now for a modder to do! Just randomize some stuff in the level code. Wink
(so are the HD textures if you care enough... Razz )

I won't be needing any help (at least on the programming aspect). But if some modder makes a crazy good graphical improvement or something I may just implement it into the default game...

@Stupidstudios - Sweet. Razz

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Re: Bleare Kingdoms: Build 1 released

Post by death-droid on Mon Oct 05, 2009 10:20 am

Ahh ok if you don't need my help then fine Sad
Anyway
Randomly generated levels are actually entirely possible right now for a modder to do! Just randomize some stuff in the level code. Wink

Isn't exactly what i meant ......... If only i still had that demo of what Indecom showed me.
EDIT:
One more note if you need any DLL's created i may be able to help.
Sorry if this is annoying, I'm just looking for something to do.

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Re: Bleare Kingdoms: Build 1 released

Post by Opium_RX on Mon Oct 05, 2009 1:10 pm

i might do some grass stuff if you want....them maybe something more just to improve on the effort and save you some time Smile

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Re: Bleare Kingdoms: Build 1 released

Post by Mohak on Mon Oct 05, 2009 8:15 pm

Pretty fun game, good layout and controls are good too.

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Re: Bleare Kingdoms: Build 1 released

Post by SunnyKatt on Mon Oct 05, 2009 10:44 pm

@death-droid and opium - Your help is totally welcome! Though I'm not sure I'll accept graphics if I can't replicate the style to the whole game, but if you need something to do, I'm here for ya! You guys could do great mods, especially with your knowlege of GML.

Now is the time to start - in builds after this you'll be the guys regarded as the old experts. Razz

@mohak - Thanks!

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